The Secret Mix That Will Make Your ELearning a Winner

E-learning holds incredible potential but often falls short due to poor design. Discover the secret mix: combining motivation, practice, and live support to transform your e-learning programs into powerful tools for growth and success.
Empowering the Weak Knowledge Check with Learner Confidence

Discover the secret to making knowledge checks more than just a tick-box exercise. By incorporating confidence scores, contextual questions, and detailed feedback, you can turn assessments into powerful tools that drive real learning outcomes.
If Content is King, then Design is Queen

Content might be king, but design is the queen that ensures success. This article delves into the vital role of design in learning and training initiatives, highlighting how visual appeal and usability transform content into a powerful tool for driving engagement and change.
Knowledge Banking

What’s wrong with despositing knowledge, or knowledge banking? It’s ineffective.
A holistic approach help make learning memorable and stick.
Read on to learn why they’re so different.
E-Learning and Maslow’s Needs

Abraham Maslow’s hierarchy of Motivational Needs remains as relevant today as it did more than half a century ago. In this article I explore how we can meet learners needs within E-Learning to help get them into the learning zone.
Printable Certificates in Articulate Storyline

When a course demands a certificate of achievement, high quality is fundamental. This blog posts provides the JavaScript you need in order to produce a peronalised certificate in Articulate Storyline.
Scrimba Courses Reviewed from an Instructional Designer Perspective

You can read my story of how I ended up taking the Scrimba courses in my article on why I learnt JavaScript. Whenever I undertake any learning, I always have a critical analysis hat on. I am looking at how they structure the course and how they present it. Scrimba courses were no exception to […]
Game over! Misuse and Abuse of Gamification

This article explores why the application of game components is not gamification of learning. It also explores how this can have a serious negative effect on the quality of the learning that can be achieved.
Let Me Introduce You to April and Sam

Persona are a useful tool for understanding are learners. They provide us with useful and relevant reminders. This article explores in more detail what they are and how we might create them.