Game over! Misuse and Abuse of Gamification

This article explores why the application of game components is not gamification of learning. It also explores how this can have a serious negative effect on the quality of the learning that can be achieved.
Changing Minds, One Question at a Time

Scenario based learning offers a really powerful tool to help bring about Oraganisation and Behavioural change.
Let Me Introduce You to April and Sam

Persona are a useful tool for understanding are learners. They provide us with useful and relevant reminders. This article explores in more detail what they are and how we might create them.
Making Learning Bloom-ing Marvelous Again

After understanding the challenges of using Bloom’s Taxonomy James reimagines a new diagram. The new diagram helps address the challenges and makes it easier to use.
From Sage on the Stage
to Guide on the Side

Moving beyond traditional knowledge transfer and to more effective method of instruction.
In this article I explore the reasons for why I believe moving to a guide on the side approach is the right way to go.